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Amateur Wrestling
Scoring System
- Points awarded for takedowns, escapes, reversals, and near falls
- Typical point values:
- Takedown: 2 points
- Escape: 1 point
- Reversal: 2 points
- Near fall: 2 or 3 points depending on duration
Match Duration
- Usually consists of three periods
- Period length varies by age and competition level (e.g., 2-3 minutes each)
Winning Conditions
- Pin (fall): Holding opponent’s shoulders to the mat
- Technical superiority: Gaining a large point advantage
- Decision: Highest score at the end of the match
- Forfeit or disqualification
Legal Moves
- Focused on grappling techniques
- Strict rules against striking, joint manipulation, and dangerous throws
Professional Wrestling
Scoring System
- No formal point system
- Emphasis on dramatic moves and audience reaction
Match Duration
- Varies widely, from a few minutes to over an hour
- Often determined by storyline needs and audience engagement
Winning Conditions
- Pinfall: 3-count pin by the referee
- Submission: Forcing opponent to give up
- Count-out: Failure to return to the ring
- Disqualification: Breaking scripted rules
- Special stipulations: Unique conditions for specific match types
Legal Moves
- Wide range of theatrical moves, including strikes and high-flying maneuvers
- Moves designed for visual impact rather than competitive effectiveness